I would like to make a command that generates a “total kills” output based on a rate of 1/400.
To explain with a scenario:
The drop rate for a specific item is 1/400 kills. When the user does !blade, it rolls the odds of 1/400, but is not capped at 400. Meaning a user could ‘get the blade’ in 1 kill, or 2,000 kills.
Say I leave the command at 1000, would this not just roll at a 1/1000 chance? Meaning that you’re just as likely to get 500 as you are 50?
What I was sort of hoping for was a 1/400 chance roll, but uncapped so you could “go dry” for the blade and get it at 700 kills, or get lucky at get it in 10. This might be something that doesn’t work linearly with nightbot commands though.
So you want something that do a 1/1000 roll, but above 400 nothing happens?
What you’re trying to achieve is so unclear, can you try to re-word it, please?
So the scenario: An item has a static 1/400 drop chance (0.25%). The “chance” of getting the item in 1 kill count is 0.25%, whereas in 1,000 kill count is 91.82%. I would like the command to demonstrate this, if possible.
Meaning I could issue !blade and the output would roll 1-1,000, but the percent chance of getting the item at a smaller kill count (1) is lower than at a higher kill count (1,000).
My thoughts are that if I did a RNG from 1-1,000, each output has the same chance, so you’re just as likely to get the item in 1 kc as you are at 1,000 kc. Not exactly what I’m looking for.
Hopefully this is a little more clear!
In essence, I want to simulate getting a drop, which has a 1/400 chance, where you’re more likely to get the drop with a higher roll, and this roll is either a) uncapped or b) capped at something like 5,000 rolls.
Yep this works! Mathematical bias, who would’ve known that was the word I was looking for. I can tinker with this and get it working for sure. Thanks for the help!