http://s26.postimg.org/akz2bmswp/Sem_t_tulo.png
00:33:03: CLR host plugin strings not found, dynamically loading 4 strings
00:33:03: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
00:33:04: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
00:33:04: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
00:33:04: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
00:33:07: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
00:33:10: CLRHost::LoadInteropLibrary() failed to load the assembly: 0x800700c1
00:33:28: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
00:33:28: -------------------------------
00:33:28: CPU Name: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
00:33:28: CPU Speed: 3292MHz
00:33:28: Physical Memory: 4059MB Total, 900MB Free
00:33:28: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
00:33:28: monitor 1: pos={0, 0}, size={1440, 900}
00:33:28: Windows Version: 6.1 Build 7600
00:33:28: Aero is Disabled
00:33:28: -------------------------------
00:33:28: OBS Modules:
00:33:28: Base Address Module
00:33:28: 00050000 OBS.exe
00:33:28: 58550000 OBSApi.dll
00:33:28: 588F0000 CLRHostPlugin.dll
00:33:28: 58320000 DShowPlugin.dll
00:33:28: 58390000 GraphicsCapture.dll
00:33:28: 582F0000 NoiseGate.dll
00:33:28: 58AB0000 PSVPlugin.dll
00:33:28: ------------------------------------------
00:33:28: Adapter 1
00:33:28: Video Adapter: NVIDIA GeForce GTX 550 Ti
00:33:28: Video Adapter Dedicated Video Memory: 1024655360
00:33:28: Video Adapter Shared System Memory: 1860065280
00:33:28: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
00:33:28: =====Stream Start: 2014-08-14, 00:33:28===============================================
00:33:28: Multithreaded optimizations: On
00:33:28: Base resolution: 1440x900
00:33:28: Output resolution: 1440x900
00:33:28: ------------------------------------------
00:33:28: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
00:33:29: ------------------------------------------
00:33:29: Audio Format: 48000 Hz
00:33:29: ------------------------------------------
00:33:29: Audio Channels: 2 Ch
00:33:29: Playback device Default
00:33:29: ------------------------------------------
00:33:29: Using desktop audio input: Realtek HD Audio 2nd output (Realtek High Definition Audio)
00:33:29: Global Audio time adjust: 0
00:33:29: ------------------------------------------
00:33:29: Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
00:33:29: Mic time offset: 0
00:33:29: ------------------------------------------
00:33:29: Audio Encoding: AAC
00:33:29: bitrate: 128
00:33:29: Using graphics capture
00:33:29: Using graphics capture
00:33:29: Trying to hook process: League of Legends.exe
00:33:29: Trying to hook process: LolClient.exe
00:33:29: Scene buffering time set to 700
00:33:29: ------------------------------------------
00:33:29: Video Encoding: x264
00:33:29: fps: 30
00:33:29: width: 1440, height: 900
00:33:29: preset: veryfast
00:33:29: profile: main
00:33:29: keyint: 60
00:33:29: CBR: yes
00:33:29: CFR: yes
00:33:29: max bitrate: 700
00:33:29: buffer size: 700
00:33:29: ------------------------------------------
00:33:29: SharedTexCapture hooked
00:33:31: Using RTMP service: Twitch / Justin.tv
00:33:31: Server selection: rtmp://live-mia.justin.tv/app
00:33:31: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
00:33:32: Completed handshake with rtmp://live-mia.justin.tv/app in 467 ms.
00:33:32: SO_SNDBUF was at 8192
00:33:32: SO_SNDBUF is now 65536
00:50:38: RTMPPublisher::SocketLoop: Stalled for 6179 ms to write 130199 bytes (buffer: 0 / 131072), unstable connection?
01:03:04: Exit signal received, terminating capture
01:03:06: SharedTexCapture hooked
01:03:08: Trying to hook process: LoLLauncher.exe
01:09:05: Trying to hook process: League of Legends.exe
01:09:18: Using graphics capture
01:09:18: Trying to hook process: League of Legends.exe
01:09:18: SharedTexCapture hooked
01:33:45: RTMPPublisher::SocketLoop: Received FD_CLOSE, 19017 ms since last send (buffer: 129515 / 131072)
01:33:45: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 10053
01:33:46: Total frames encoded: 108458, total frames duplicated: 3745 (3.45%)
01:33:46: Number of frames skipped due to encoder lag: 53 (0.05%)
01:33:46: Total frames rendered: 108295, number of late frames: 276 (0.25%) (it's okay for some frames to be late)
01:33:49: Average send payload: 3222 bytes, average send interval: 30 ms
01:33:49: Number of times waited to send: 8, Waited for a total of 32786 bytes
01:33:49: Number of b-frames dropped: 94 (0.087%), Number of p-frames dropped: 155 (0.14%), Total 249 (0.23%)
01:33:49: Number of bytes sent: 374442063
01:33:56:
01:33:56: Profiler time results:
01:33:56:
01:33:56: ==============================================================
01:33:56: video thread frame - [100%] [avg time: 2.527 ms] [children: 60%] [unaccounted: 40%]
01:33:56: | scene->Preprocess - [0.119%] [avg time: 0.003 ms]
01:33:56: | GPU download and conversion - [59.8%] [avg time: 1.512 ms] [children: 51%] [unaccounted: 8.86%]
01:33:56: | | flush - [33.6%] [avg time: 0.849 ms]
01:33:56: | | CopyResource - [17.3%] [avg time: 0.436 ms]
01:33:56: | | conversion to 4:2:0 - [0.119%] [avg time: 0.003 ms]
01:33:56: Convert444Thread - [100%] [avg time: 1.683 ms] [children: 99%] [unaccounted: 0.951%]
01:33:56: | Convert444toNV12 - [99%] [avg time: 1.667 ms]
01:33:56: encoder thread frame - [100%] [avg time: 2.859 ms] [children: 1.61%] [unaccounted: 98.4%]
01:33:56: | sending stuff out - [1.61%] [avg time: 0.046 ms]
01:33:56: ==============================================================
01:33:56:
01:33:56:
01:33:56: Profiler CPU results:
01:33:56:
01:33:56: ==============================================================
01:33:56: video thread frame - [cpu time: avg 0.341 ms, total 36956.6 ms] [avg calls per frame: 1]
01:33:56: | scene->Preprocess - [cpu time: avg 0 ms, total 62.4 ms] [avg calls per frame: 1]
01:33:56: | GPU download and conversion - [cpu time: avg 0.13 ms, total 14133.7 ms] [avg calls per frame: 1]
01:33:56: | | flush - [cpu time: avg 0.1 ms, total 10888.9 ms] [avg calls per frame: 1]
01:33:56: | | CopyResource - [cpu time: avg 0.012 ms, total 1388.41 ms] [avg calls per frame: 1]
01:33:56: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 202.802 ms] [avg calls per frame: 1]
01:33:56: Convert444Thread - [cpu time: avg 1.455 ms, total 157639 ms] [avg calls per frame: 1]
01:33:56: | Convert444toNV12 - [cpu time: avg 1.449 ms, total 156968 ms] [avg calls per frame: 1]
01:33:56: encoder thread frame - [cpu time: avg 1.797 ms, total 194954 ms] [avg calls per frame: 1]
01:33:56: | sending stuff out - [cpu time: avg 0.018 ms, total 1965.61 ms] [avg calls per frame: 1]
01:33:56: ==============================================================
01:33:56:
01:33:56: =====Stream End: 2014-08-14, 01:33:56=================================================
01:34:07: =====Stream Start: 2014-08-14, 01:34:07===============================================
01:34:07: Multithreaded optimizations: On
01:34:07: Base resolution: 1440x900
01:34:07: Output resolution: 1440x900
01:34:07: ------------------------------------------
01:34:07: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
01:34:09: ------------------------------------------
01:34:09: Audio Format: 48000 Hz
01:34:09: ------------------------------------------
01:34:09: Audio Channels: 2 Ch
01:34:09: Playback device Default
01:34:09: ------------------------------------------
01:34:09: Using desktop audio input: Realtek HD Audio 2nd output (Realtek High Definition Audio)
01:34:09: Global Audio time adjust: 0
01:34:09: ------------------------------------------
01:34:09: Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
01:34:09: Mic time offset: 0
01:34:09: ------------------------------------------
01:34:09: Audio Encoding: AAC
01:34:09: bitrate: 128
01:34:09: Using graphics capture
01:34:09: Using graphics capture
01:34:09: Trying to hook process: League of Legends.exe
01:34:09: Trying to hook process: LolClient.exe
01:34:09: Scene buffering time set to 700
01:34:09: ------------------------------------------
01:34:09: Video Encoding: x264
01:34:09: fps: 30
01:34:09: width: 1440, height: 900
01:34:09: preset: veryfast
01:34:09: profile: main
01:34:09: keyint: 60
01:34:09: CBR: yes
01:34:09: CFR: yes
01:34:09: max bitrate: 700
01:34:09: buffer size: 700
01:34:09: ------------------------------------------
01:34:10: SharedTexCapture hooked
01:34:11: Using RTMP service: Twitch / Justin.tv
01:34:11: Server selection: rtmp://live-mia.justin.tv/app
01:34:12: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
01:34:12: Completed handshake with rtmp://live-mia.justin.tv/app in 825 ms.
01:34:13: SO_SNDBUF was at 8192
01:34:13: SO_SNDBUF is now 65536
01:42:16: Exit signal received, terminating capture
01:42:18: SharedTexCapture hooked
01:42:20: Trying to hook process: LoLLauncher.exe
01:53:00: Trying to hook process: League of Legends.exe
01:53:41: Using graphics capture
01:53:41: Trying to hook process: League of Legends.exe
01:53:41: SharedTexCapture hooked
01:53:58: Using Window Capture
02:21:38: RTMPPublisher::SocketLoop: Stalled for 2115 ms to write 128535 bytes (buffer: 0 / 131072), unstable connection?
02:30:05: Exit signal received, terminating capture
02:30:09: Trying to hook process: LoLLauncher.exe
02:36:22: Trying to hook process: League of Legends.exe
02:42:10: RTMPPublisher::SocketLoop: Stalled for 3329 ms to write 130669 bytes (buffer: 0 / 131072), unstable connection?
02:47:03: Using Window Capture
02:47:04: Using graphics capture
02:47:04: Trying to hook process: League of Legends.exe
02:47:04: SharedTexCapture hooked
03:06:05: Audio timestamp for device 'Mic in at front panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 80
03:18:23: Exit signal received, terminating capture
03:18:27: Trying to hook process: LoLLauncher.exe
03:22:10: Using Window Capture
03:25:15: Trying to hook process: League of Legends.exe
03:25:25: Using graphics capture
03:25:25: Trying to hook process: League of Legends.exe
03:25:25: SharedTexCapture hooked
04:02:12: Exit signal received, terminating capture
04:02:16: Trying to hook process: LoLLauncher.exe
04:08:04: Trying to hook process: League of Legends.exe
04:13:57: Using graphics capture
04:13:57: Trying to hook process: League of Legends.exe
04:13:57: SharedTexCapture hooked
04:42:17: Exit signal received, terminating capture
04:42:21: Trying to hook process: LoLLauncher.exe
04:42:39: Capture window 0x000A0416 invalid or changing, terminating capture
04:42:53: Using graphics capture
04:42:53: Trying to hook process: LoLLauncher.exe
04:42:54: Using graphics capture
04:42:55: Using graphics capture
04:42:55: Trying to hook process: LoLLauncher.exe
04:42:56: Using graphics capture
04:42:56: Trying to hook process: LoLLauncher.exe
04:43:00: Total frames encoded: 339883, total frames duplicated: 6958 (2.05%)
04:43:00: Number of frames skipped due to encoder lag: 216 (0.06%)
04:43:00: Total frames rendered: 339423, number of late frames: 217 (0.06%) (it's okay for some frames to be late)
04:43:04: RTMPPublisher::SocketLoop: Stalled for 3660 ms to write 3304 bytes (buffer: 0 / 131072), unstable connection?
04:43:04: RTMPPublisher::SocketLoop: Graceful loop exit
04:43:04: Average send payload: 3091 bytes, average send interval: 29 ms
04:43:04: Number of times waited to send: 6, Waited for a total of 22264 bytes
04:43:04: Number of b-frames dropped: 46 (0.014%), Number of p-frames dropped: 52 (0.015%), Total 98 (0.029%)
04:43:04: Number of bytes sent: 1181436470
04:43:12:
04:43:12: Profiler time results:
04:43:12:
04:43:12: ==============================================================
04:43:12: video thread frame - [100%] [avg time: 2.135 ms] [children: 49.9%] [unaccounted: 50.1%]
04:43:12: | scene->Preprocess - [3.33%] [avg time: 0.071 ms]
04:43:12: | GPU download and conversion - [46.6%] [avg time: 0.994 ms] [children: 39.8%] [unaccounted: 6.79%]
04:43:12: | | flush - [23.5%] [avg time: 0.501 ms]
04:43:12: | | CopyResource - [16.2%] [avg time: 0.346 ms]
04:43:12: | | conversion to 4:2:0 - [0.0937%] [avg time: 0.002 ms]
04:43:12: Convert444Thread - [100%] [avg time: 1.626 ms] [children: 99%] [unaccounted: 0.984%]
04:43:12: | Convert444toNV12 - [99%] [avg time: 1.61 ms]
04:43:12: encoder thread frame - [100%] [avg time: 3 ms] [children: 2.17%] [unaccounted: 97.8%]
04:43:12: | sending stuff out - [2.17%] [avg time: 0.065 ms]
04:43:12: ==============================================================
04:43:12:
04:43:12:
04:43:12: Profiler CPU results:
04:43:12:
04:43:12: ==============================================================
04:43:12: video thread frame - [cpu time: avg 0.429 ms, total 145861 ms] [avg calls per frame: 1]
04:43:12: | scene->Preprocess - [cpu time: avg 0.039 ms, total 13525.3 ms] [avg calls per frame: 1]
04:43:12: | GPU download and conversion - [cpu time: avg 0.117 ms, total 40014.3 ms] [avg calls per frame: 1]
04:43:12: | | flush - [cpu time: avg 0.087 ms, total 29531 ms] [avg calls per frame: 1]
04:43:12: | | CopyResource - [cpu time: avg 0.014 ms, total 5007.63 ms] [avg calls per frame: 1]
04:43:12: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 577.207 ms] [avg calls per frame: 1]
04:43:12: Convert444Thread - [cpu time: avg 1.412 ms, total 479563 ms] [avg calls per frame: 1]
04:43:12: | Convert444toNV12 - [cpu time: avg 1.406 ms, total 477207 ms] [avg calls per frame: 1]
04:43:12: encoder thread frame - [cpu time: avg 1.741 ms, total 591961 ms] [avg calls per frame: 1]
04:43:12: | sending stuff out - [cpu time: avg 0.022 ms, total 7706.46 ms] [avg calls per frame: 1]
04:43:12: ==============================================================
04:43:12:
04:43:12: =====Stream End: 2014-08-14, 04:43:12=================================================
04:43:34: =====Stream Start: 2014-08-14, 04:43:34===============================================
04:43:34: Multithreaded optimizations: On
04:43:34: Base resolution: 1440x900
04:43:34: Output resolution: 1440x900
04:43:34: ------------------------------------------
04:43:34: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
04:43:36: ------------------------------------------
04:43:36: Audio Format: 48000 Hz
04:43:36: ------------------------------------------
04:43:36: Audio Channels: 2 Ch
04:43:36: Playback device Default
04:43:36: ------------------------------------------
04:43:36: Using desktop audio input: Realtek HD Audio 2nd output (Realtek High Definition Audio)
04:43:36: Global Audio time adjust: 0
04:43:36: ------------------------------------------
04:43:36: Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
04:43:36: Mic time offset: 0
04:43:36: ------------------------------------------
04:43:36: Audio Encoding: AAC
04:43:36: bitrate: 128
04:43:36: Using graphics capture
04:43:36: Using graphics capture
04:43:36: Trying to hook process: LoLLauncher.exe
04:43:36: Scene buffering time set to 700
04:43:36: ------------------------------------------
04:43:36: Video Encoding: x264
04:43:36: fps: 30
04:43:36: width: 1440, height: 900
04:43:36: preset: veryfast
04:43:36: profile: main
04:43:36: keyint: 60
04:43:36: CBR: yes
04:43:36: CFR: yes
04:43:36: max bitrate: 700
04:43:36: buffer size: 700
04:43:36: ------------------------------------------
04:43:38: Using graphics capture
04:43:41: Total frames encoded: 128, total frames duplicated: 0 (0.00%)
04:43:41: Total frames rendered: 151, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
04:43:41:
04:43:41: Profiler time results:
04:43:41:
04:43:41: ==============================================================
04:43:41: video thread frame - [100%] [avg time: 1.362 ms] [children: 45.9%] [unaccounted: 54.1%]
04:43:41: | scene->Preprocess - [0.0734%] [avg time: 0.001 ms]
04:43:41: | GPU download and conversion - [45.8%] [avg time: 0.624 ms] [children: 45.8%] [unaccounted: 0%]
04:43:41: | | flush - [31.8%] [avg time: 0.433 ms]
04:43:41: | | CopyResource - [1.1%] [avg time: 0.015 ms]
04:43:41: | | conversion to 4:2:0 - [12.9%] [avg time: 0.176 ms]
04:43:41: Convert444Thread - [100%] [avg time: 1.545 ms] [children: 98.9%] [unaccounted: 1.1%]
04:43:41: | Convert444toNV12 - [98.9%] [avg time: 1.528 ms]
04:43:41: encoder thread frame - [100%] [avg time: 2.028 ms] [children: 0.247%] [unaccounted: 99.8%]
04:43:41: | sending stuff out - [0.247%] [avg time: 0.005 ms]
04:43:41: ==============================================================
04:43:41:
04:43:41:
04:43:41: Profiler CPU results:
04:43:41:
04:43:41: ==============================================================
04:43:41: video thread frame - [cpu time: avg 0.413 ms, total 62.4 ms] [avg calls per frame: 1]
04:43:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
04:43:41: | GPU download and conversion - [cpu time: avg 0.206 ms, total 31.2 ms] [avg calls per frame: 1]
04:43:41: | | flush - [cpu time: avg 0.206 ms, total 31.2 ms] [avg calls per frame: 1]
04:43:41: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
04:43:41: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
04:43:41: Convert444Thread - [cpu time: avg 1.609 ms, total 202.801 ms] [avg calls per frame: 1]
04:43:41: | Convert444toNV12 - [cpu time: avg 1.609 ms, total 202.801 ms] [avg calls per frame: 1]
04:43:41: encoder thread frame - [cpu time: avg 1.123 ms, total 140.4 ms] [avg calls per frame: 1]
04:43:41: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
04:43:41: ==============================================================
04:43:41:
04:43:41: =====Stream End: 2014-08-14, 04:43:41=================================================
04:43:43: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-08-14, 04:08:04: we're booting up:
04:08:04: CaptureThread: attached to process League of Legends.exe
04:08:04: D3D9 Present
04:08:04: DXGI Present
04:08:04: GL Present
04:08:04: (half life scientist) everything.. seems to be in order
04:08:05: D3D9EndScene called
04:08:05: D3DPRESENT_PARAMETERS {
04:08:05: BackBufferWidth: 1440
04:08:05: BackBufferHeight: 900
04:08:05: BackBufferFormat: D3DFMT_X8R8G8B8
04:08:05: BackBufferCount: 1
04:08:05: MultiSampleType: D3DMULTISAMPLE_NONE
04:08:05: MultiSampleQuality: 0
04:08:05: SwapEffect: D3DSWAPEFFECT_DISCARD
04:08:05: hDeviceWindow: 5965006
04:08:05: Windowed: true
04:08:05: EnableAutoDepthStencil: true
04:08:05: AutoDepthStencilFormat: D3DFMT_D24S8
04:08:05: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
04:08:05: FullScreen_RefreshRateInHz: 0
04:08:05: PresentationInterval: 2147483648
04:08:05: };
04:08:05: successfully set up d3d9 hooks
04:08:05: D3D9Present called
04:08:05: DoD3D9GPUHook: success
04:13:57: D3DSURFACE_DESC {
04:13:57: Format: D3DFMT_X8R8G8B8
04:13:57: Type: D3DRTYPE_SURFACE
04:13:57: Usage: D3DUSAGE_RENDERTARGET
04:13:57: Pool: D3DPOOL_DEFAULT
04:13:57: MultiSampleType: D3DMULTISAMPLE_NONE
04:13:57: MultiSampleQuality: 0
04:13:57: Width: 1440
04:13:57: Height: 900
04:13:57: };
04:13:57: successfully capturing d3d9 frames via GPU